View Full Version : Neverwinter Nights Hack - D20 Modern


Cryozombie
12-23-2006, 08:03 PM
Well, it took a LOT of work, a LOT of reading and a LOT of downloading... but I got the D20 Modern Modification to Neverwinter Nights to work!

New Modern Tilesets, Hundreds of Modern Placeables, Firearms, New Modern Classes, etc etc etc...

So far from what I have created in the toolkit and tested, It has been worth the effort. The top floor of my Lab Complex is complete, including a Hackable computer terminal (using the new computer use skill) and some other things... Im actually looking forward to doing the city streets.

The Mod took 15 NWN Hakpaks, an entirely new Override Directory for the game, and a special .tlk file to make it all work, oh, yeah... and a "base" module you have to build off of that has all the correct scripting already in place. I dunno how many times I crashed my NWN trying to make it work... but FINALLY it does. All of the Neccesary files are availible on http://nwvault.ign.com but finding them, and getting them all working? It was a pain... if you are a neverwinter fan, and want to design and play somthing more modern/future... I reccomend going thru the effort.

Cryozombie
12-24-2006, 09:37 PM
Here are a few screens from the Modern Module I am working on now...

Cryozombie
12-26-2006, 02:39 AM
Well, not that it seems anyone is interested, but here are a few of the Orbital Station level I am working on now...

Cryozombie
01-01-2007, 07:17 PM
Here's a Little side thing I did... No module to go with it, just a pre-packaged .erf file with a Handful of Enemies...

Baroness, Destro, Cobra Commander.

Zartan, Firefly, Stormshadow.

Crimson Guard, Cobra Soldier, Alley Viper.

Cryozombie
01-01-2007, 08:32 PM
And a few more for that file...

Zartan Zandar and Zarana, plus the original 3 Dreadnoks, Buzzer Ripper and Torch

Tomax and Xamot, plus the re-designed Crimson Guard Soldier

Cobra B.A.T. and Major Bludd