Silent Bob
07-11-2005, 11:51 PM
Dungeon Master's Guide II
Monday July 11, @08:45AM
from the i-got-my-twelve-sided-die dept.
Running a table-top roleplaying game is, to put it mildly, a challenge. A prospective Game Master (or Dungeon Master) has to utilize interpersonal communications, mathematics, creative writing, acting, and endless stores of patience in order to successfully draw a group of players into a gaming experience. With that in mind, most wise DMs use every tool they can lay their hands on to make the job easier. Wizards of the Coast's sequel to the Dungeon Master's Guide may just be the toolkit you've been looking for. Read on for my impressions of WotC's Dungeon Master's Guide II.
( Read More...slashdot (http://books.slashdot.org/article.pl?sid=05/07/08/0739233&tid=6&tid=10)
Monday July 11, @08:45AM
from the i-got-my-twelve-sided-die dept.
Running a table-top roleplaying game is, to put it mildly, a challenge. A prospective Game Master (or Dungeon Master) has to utilize interpersonal communications, mathematics, creative writing, acting, and endless stores of patience in order to successfully draw a group of players into a gaming experience. With that in mind, most wise DMs use every tool they can lay their hands on to make the job easier. Wizards of the Coast's sequel to the Dungeon Master's Guide may just be the toolkit you've been looking for. Read on for my impressions of WotC's Dungeon Master's Guide II.
( Read More...slashdot (http://books.slashdot.org/article.pl?sid=05/07/08/0739233&tid=6&tid=10)