Silent Bob
07-11-2005, 11:51 PM
Doomed: How id Lost Its Crown
Monday July 11, @08:01AM
from the i-just-can't-play-fast-twitch-any-more dept.
bonch writes "Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown (http://www.next-gen.biz/index.php?option=com_content&task=view&id=337&Itemid=2). He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike and the engine licensing wars to competitors like Unreal 3.0, and focusing too much on rendering realistic environments at the expense of modern gameplay features. From the article: 'It's hard to stomach having to shoot a zombie in the head the same number of times as in the body (six rounds from a pistol, thanks for asking) to dispatch it, when you can shoot a light fixture and watch how realistically light dances around the room.'"
( Read More...slashdot (http://games.slashdot.org/article.pl?sid=05/07/11/1725228&tid=204&tid=10)
Monday July 11, @08:01AM
from the i-just-can't-play-fast-twitch-any-more dept.
bonch writes "Steve Bowler, lead animator for Midway Games, has written an article for Next Generation called Doomed: How id Lost Its Crown (http://www.next-gen.biz/index.php?option=com_content&task=view&id=337&Itemid=2). He talks about id no longer being the king of the hill in the FPS genre, losing the multiplayer gaming wars to Counter-strike and the engine licensing wars to competitors like Unreal 3.0, and focusing too much on rendering realistic environments at the expense of modern gameplay features. From the article: 'It's hard to stomach having to shoot a zombie in the head the same number of times as in the body (six rounds from a pistol, thanks for asking) to dispatch it, when you can shoot a light fixture and watch how realistically light dances around the room.'"
( Read More...slashdot (http://games.slashdot.org/article.pl?sid=05/07/11/1725228&tid=204&tid=10)